Prince of Persia (1989)
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Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case[citation needed] in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment.
After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Sega Mega Drive, Game Gear, SNES, Sharp X68000, Atari ST and SAM Coupé. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.
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Prince of Persia 2: The Shadow and the Flame (1993)
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From a gameplay viewpoint, it is strongly similar to the first Prince of Persia. The character explores various deadly areas by running, jumping, crawling, avoiding traps, solving puzzles and drinking magic potions. Prince of Persia 2 is, however, more combat-heavy than its predecessor. In the first game, enemies appear only occasionally and are always alone, while in the sequel, up to four enemies may appear at once, sometimes flanking the player, and may even be instantly replaced by reinforcements when they are killed. As in Prince of Persia, the trick is to complete the game under a strict time limit that passes in real time. Lives are unlimited, but time cannot be regained except by reverting to a previously saved game.
In other areas, more significant improvements have been made. The graphics are far more complex than the simple look of the game's predecessor, the areas explored are larger, and the variety of backdrops is greater. In addition, all versions of Prince of Persia 2 allow the player to save and load games freely, unlike some versions of the first game.
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Prince Of Persia - Sands Of Time RIP (265 MB)
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Prince of Persia: The Sands of Time is a third-person action adventure video game published by Ubisoft. It was released on November 6, 2003 and is a continuation of the landmark MS-DOS and Macintosh game series Prince of Persia, created by Jordan Mechner in 1989.
The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design and finely tuned game mechanics, and won several awards.
Developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D version for the Game Boy Advance and mobile phones, The Sands of Time was a major hit. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively.
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Prince of Persia Warrior Within RIP
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Enter the dark underworld of Prince of Persia 2, the
sword-slashing sequel to the critically acclaimed Prince of
Persia: The Sands of Time. Hunted by Dahaka, an immortal
incarnation of Fate seeking divine retribution, the Prince embarks
upon a path of both carnage and mystery to defy his preordained
death. His journey leads to the infernal core of a cursed island
stronghold harboring mankinds greatest fears. Only through grim
resolve, bitter defiance and the mastery of deadly new combat arts
can the Prince rise to a new level of warriorship and emerge from
this ultimate trial with his life.
->A Warrior Reborn: The Prince has matured immeasurably since his
courageous fight in Prince of Persia: The Sands of Time. He
returns here with deadlier skills, a darker heart and a craving
for battle.
->Free-Form Fighting System: An intricate new combat system lets
you wage battles with no boundaries. Manipulate the environment
and the enemies themselves to develop your own unique fighting
style. Plus, an all-new projectile attack system allows for a
variety of ranged combat tactics.
->A Violent Underworld Revealed: Explore and conquer a cursed
island underworld, breeding ground for the most brutal,
unrelenting monsters to torment mankind.
->Control the Ravages of Time: Ravage enemies with the devastating
new combative powers of the Sands of Time, opening up astounding
variations in fighting gameplay.
->Fight Harder, Play Longer: Hours upon hours of action await in
your fight for survival, including various bonus incentives for
those who finish the game.
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[B]Movie Addon [60 mb]
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Prince Of Persia - Two Thrones RIP (280 MB)
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Prince of Persia: The Two Thrones is a video game developed and published by Ubisoft. It was released on December 1, 2005 in North America for the Xbox, Personal computer, PlayStation 2, and the Nintendo GameCube. It was released for PlayStation Portable and the Wii[1], under the title Prince of Persia: Rival Swords with the Wii version utilizing the motion-sensing functionality of its controller.
Following Prince of Persia: Warrior Within, The Two Thrones is the third game in the Prince of Persia: The Sands of Time series.